#include "GameEngine.h"
#include "LogoScene.h"
#include "MenuScene.h"
#include "LevelScene.h"
int main(int argc, char *argv[]){
	GameEngine &e=GameEngine::GetEngine();
	//e.Init(480,320);
	e.Init(1024,768);
	//Scene *a = new LogoScene("../data/Sprites/logo-fich.png");
	//Scene *b = new LogoScene("../data/Sprites/movie2.png",sf::Color::White,0.75f,3.0f,2,1,0.9f);
	//Scene *a= new MenuScene();
	Scene *a=new LevelScene("../data/Niveles/Nivel1/Nivel1.txt");
	e.AppendScene(a);
	//e.AppendScene(a);
	//e.AppendScene(b);
	e.Loop();
	return 0;
}